Align levels — press A: click a point on this level, then the same point on the reference level (L3 unless you change it). Two or more points also fix a level traced at the wrong size. Lock a level once it's aligned.
Building cores — press K to place each lift and staircase once for the whole building; it appears in the same spot on every level it serves and links the floors for directions. A red dot on a level tab means a lift/stairs marker there is off its core.
Rotate the underlay — with "adjust" ticked, hold Shift and scroll to turn the tracing image around the cursor, type an exact angle in the ° box, or use ↺ / ↻ for 90° turns.
Add levels — click + after the level tabs to add a floor (a negative number makes a basement: −1 is B1). With nothing selected, the side panel lets you rename the current level, or delete it while it is still empty.
Move a whole floor — press Cmd/Ctrl+A to select everything on the level, then drag any shape or use the arrow keys. Rooms, doors, walk paths and labels all move together.
Align the levels — while everything is selected, the other levels' outlines show as dashed coloured lines, so you can slide each floor until the building lines up exactly.
Underlay on top — a new "on top" checkbox floats the floor-plan image above your drawing as a tracing guide. Your clicks pass straight through it.
90° walking paths — switch on "90° paths" and Auto graph only draws horizontal and vertical corridors; hand-drawn path nodes snap straight too.
Amenity icons — press M for the new marker tool: toilets, prayer room, lactation room, lift, stairs, escalator, info, ATM, first aid. For lifts and stairs, use "Add vert node here" so directions can change floors there.
"You are here" pin — place the gold kiosk pin where the physical kiosk stands. The directory starts every route from it.
Labels & copy-paste — drag a selected shape's label to reposition it, set its size in the panel, and duplicate shapes with Cmd/Ctrl+C / V.
Remember to Export your work now and then — the export file is what reaches the kiosk.